Just Barely Good Enough Instructions

This article, “Just Barely Good Enough (JBGE) Artifacts: An Agile Core Practice” inspired me to write “Just Barely Good Enough” instructions for an app that built. You can spend a lot of time writing detailed instructions when often in the end, it is not necessary. Users are most often tech savvy enough to figure it out and if your app is designed well, it may not need step-by-step instructions. You will simply spend more effort maintaining the content than the value users would get from it.

How to make bus stops better | CBC News

A really great story about how one person attempts to make a better bus stop sign.

Most bus stop signs tell you which buses are coming, but few reveal the stops it will make along the way. How can we change that and improve the bus-navigating experience? Uytae Lee shares his idea for a solution in the latest episode of Stories About Here.

Source: How to make bus stops better | CBC News

Design better data tables. The ingredients of a successful data… | by Andrew Coyle | MockVisual | Medium

Excellent examples of mobile friendly data tables.

The ingredients of a successful data table UI

Source: Design better data tables. The ingredients of a successful data… | by Andrew Coyle | MockVisual | Medium

My Journey into Voice Prototyping | UX Booth

Interesting stat to the start the article: “According to Oberlo, approximately 71% of consumers even prefer to use voice searches over typing, so it goes without saying that people want to use their voices to complete actions. ”

Tools such as Figma and Invision can easily simulate the functions of a “clickable” user interface but are incapable of interactions by voice. Different prototyping tools are needed that allow users to actually speak to and hear audio feedback from an application. In this article, UX design researcher Jeff Villa shares his experiences and tips for creating a voice prototype using a tool called Voiceflow.

Source: My Journey into Voice Prototyping | UX Booth

Did TikTok make Jakob’s Law obsolete? | by Michal Malewicz | Jan, 2022 | UX Collective

An interesting take on whether designers should build web experiences like TikTok or Instagram. Jakob is awesome.

People spend most of their time between a handful of products right now.

Source: Did TikTok make Jakob’s Law obsolete? | by Michal Malewicz | Jan, 2022 | UX Collective

Design is not art, and UX is not design | by Michael Buckley | Nov, 2021 | UX Collective

Finally, someone has said it. True UX doesn’t always have to be pretty, it just needs to work well. A must read article.

Why designers have ditched the art persona and hijacked the UX industry.

Source: Design is not art, and UX is not design | by Michael Buckley | Nov, 2021 | UX Collective

The Geospatial Product Trap | Sparkgeo

Loving the problem is critical because your technology will age and become obsolete. If you love the problem, you will happily change how you solve that problem to do it better. If you love the technology, you will care more about your method than the result, putting you out of alignment with your customers.

Do you know what the geospatial product trap is? It’s when we fall in love with the technology, not the problem.

Source: The Geospatial Product Trap | Sparkgeo

You can definitely see it in people when they talk about a certain type of technology. It’s like they have blinders on and forget about whether or not the solution has the budget, skills/knowledge, resources and capacity to maintain it. It sort of reminds me how developed nations used to bring solutions to developing nations in the past – it just falls apart after they leave.