This article, “Just Barely Good Enough (JBGE) Artifacts: An Agile Core Practice” inspired me to write “Just Barely Good Enough” instructions for an app that built. You can spend a lot of time writing detailed instructions when often in the end, it is not necessary. Users are most often tech savvy enough to figure it out and if your app is designed well, it may not need step-by-step instructions. You will simply spend more effort maintaining the content than the value users would get from it.
Five Power Phrases for UX Leaders | by Jared M. Spool | Jun, 2023 | Medium
A shift happens when you move from working as an individual contributor to serving as a UX leader.
Source: Five Power Phrases for UX Leaders | by Jared M. Spool | Jun, 2023 | Medium
The State of Mobile User Experience
From the Nielsen Norman Group….
Fifteen years from the original iPhone, the quality of mobile user experience has stabilized. Mobile standards have emerged and the lines between the mobile web and native apps are becoming blurrier.
How to make bus stops better | CBC News
A really great story about how one person attempts to make a better bus stop sign.
Most bus stop signs tell you which buses are coming, but few reveal the stops it will make along the way. How can we change that and improve the bus-navigating experience? Uytae Lee shares his idea for a solution in the latest episode of Stories About Here.
Design better data tables. The ingredients of a successful data… | by Andrew Coyle | MockVisual | Medium
Excellent examples of mobile friendly data tables.
The ingredients of a successful data table UI
My Journey into Voice Prototyping | UX Booth
Interesting stat to the start the article: “According to Oberlo, approximately 71% of consumers even prefer to use voice searches over typing, so it goes without saying that people want to use their voices to complete actions. ”
Tools such as Figma and Invision can easily simulate the functions of a “clickable” user interface but are incapable of interactions by voice. Different prototyping tools are needed that allow users to actually speak to and hear audio feedback from an application. In this article, UX design researcher Jeff Villa shares his experiences and tips for creating a voice prototype using a tool called Voiceflow.
Make your design system accessible — Part 2: Icons | by Lukas Oppermann | Mar, 2022 | UX Collective
Find out how to make the icons in your design system accessible with a few simple steps.
Source: Make your design system accessible — Part 2: Icons | by Lukas Oppermann | Mar, 2022 | UX Collective
The case for using non-human personas in design | by Martin Tomitsch | Feb, 2022 | UX Collective
Why it is time to move beyond just designing for humans.
Source: The case for using non-human personas in design | by Martin Tomitsch | Feb, 2022 | UX Collective
Content design heuristic
A great one pager checklist when evaluating your page from the Government of Canada.
Source: Content design heuristic
Did TikTok make Jakob’s Law obsolete? | by Michal Malewicz | Jan, 2022 | UX Collective
An interesting take on whether designers should build web experiences like TikTok or Instagram. Jakob is awesome.
People spend most of their time between a handful of products right now.
Source: Did TikTok make Jakob’s Law obsolete? | by Michal Malewicz | Jan, 2022 | UX Collective